Description: Town of Skidway Oct 29, 2013 23:06:15 GMT
Post by Deleted on Oct 29, 2013 23:06:15 GMT
The town of Skidway is along the coast of the the Tyrian Sea, not far from the City of Callingfale. A nominally successful town compared to most Northern rough towns, it owes it's success to the tourism trade of the truly rich who come for the amazing star views across the sea seen on cloudless nights. With a small set of hills between it and the city, visitors here get unparallelled views of the nighttime sky making for even way out here, a steady flow of traffic even back to it's earlier days. Unlike most of the roughs though the town looks cleaner and better made then most; this would be due to the people taking more effort to step it up for the attraction of the wealthy after some rather ruthless political "fights" recently Taking the law into their own hands is more accepted here then in most by the general populace.
With a small trade in metal mining (a more recent and growing affair in several of the nearby hilly regions with a few scattered camps from larger scale companies), the city last year banned electrical lights to preserve the view at night so oil lamps have become a mainstay of lighting in the interior buildings. While no horseless carriages have made it out here very often, a steady railroad access line from the nearby city is supplemented by a number of horse-drawn carriages for getting people to the outlying camps and scattered farms nearby. A small hotel (15 rooms) and two B&Bs suffice to handle the wealthy tourist trade (at peak summer season, many consider large luxury camp sites to be the way to go and spend a lot of money on those). A number of trails used by miners up the hills can be found in a short walk from the town.
With two restaurants, a tavern, and a pair of bars, the population holds steady at about 750 residents, with an additional 1200 miners and farmers in the surrounding area coming here for supplies and steady deliveries. The town is comprised of four streets; Main street (where all the businesses are), Crossdown (the only intersecting street in the town across the middle), with Cliff-face and Seaside being residential streets behind the main street face of the town with gardened streets along the sidewalks. The hotel and B&Bs (plus the suppliers for camp sites and carriages) are all found on Crossdown on the Seaside end with mining supplies, post, and trade houses on the Cliff-face end of town. A few of the wealthy keep houses outside the town overlooking the North side of town towards the sea (the road winds along between them and the hills), but these are not palaces but cabins that are empty and filled when their residents are here.
Very little crime happens here so as to not scare away the tourists the town depends on, but in the outskirts of the camps and farms it is more frequent. Criminals mostly keep their activity out of the town proper where everyone is always wary of suspicious happenings. There are more then enough lawmen here, with two co-lawmen while another thirty men in the town act as "on-call volunteers" in case of problems. The town seems very motivated against crime making it a place which seems hostile to those of a more questionable nature. And since many here are families with kids it's quite understandable why they are all alert for trouble. The last lawman they had turned out to be a villain and doing half the crime in the town and public views about that caused a small riot to run him out of town for good; the people here might not bath as often as they like (salt water is available, but not the best for that) but they have taken their own destiny into their hands as far as how their town is run.